Achievements weren't integrated with gameplay - they were just an extra feature, just for satisfaction. Experience points were only given for purchases, their results such as winning a cup, and for feeding fish and cleaning tanks. In "Fishdom 3" the system of experience points wasn't fully developed yet. Making this comparison is also useful insofar that it allows noticing a few improvements. It's closest to "Fishdom 3": the same graphical style, the same gameplay mechanic with no level score, a simplified system of cups for well-developed aquariums and experience points. "Fishdom: Depths of Time" could actually be called "Fishdom 4" because it's clearly the latest part of the basic series. ![]() Where is the Fishdom we have known and loved?
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